Gratzhul

An orc shaman in the city of New Accad

Description:
Gratzhul Character
Physical Stress:   Composure Stress:  
Fate Points: 6 Consequences: 3 Size: Small(2)
Skills
Great(+4) Elemental Magic (Water/Spirit)
Good(+3) Melee Weapons Resolve
Fair(+2) Warding Magic Intimidation Leadership
Average(+1) Survival Endurance Might
Fate Magic
Aspects
Green-skinned Native
The spirits listen
Fought in the ring
Descendant of Gorbad and Varat
Orcish diplomacy
Little faith in money
The object of prophecy
Stunts
* Oath (Fate): Force a deal to be upheld
* Summon Greater Spirit: Contact the Great Host
* Summon Lesser Spirit: Summon your ancestors
* Orcish Sense of Smell: Orcs can follow their nose in darkness
* Spirit Walk: Travel through the River and other spirit-heavy parts
Equipment
Chieftain’s Axe: The ancient symbol of leadership in his tribe
Solid orcish armor: During his time in the ring, it endured quite a few punches but it remains reliable
Other things (Holdings, constructs, etc.)

Riverguards:
Skills:
Sway +1
Arms +1
Unity (Patron spirits) +1
Lost technology (Artifact) +1

Aspects:
Spiritual Warriors

Exp: 0

Bio:

Gratzhul

Legends of Saligia Miramosa