New Accad


New Accad (Small City)
Population Good(+3)
Organizations Medium (scale 3)
New Accadian Government (Ruling)
Small (scale 2)
Sons of Enlil (insub)
New Accad Planters (sub)
Tiny (scale 1)
The Apothecary Guild (sub)
East Saligian Trade Company (insub)
Guardians of the River (insub)
The Temple of Ishtar (sub)
The Orc Tribes of New Accad
Various Guilds
The Temple of Anu (sub)
Aspects * Large Native Population of Orc Tribes
* Imperial Colony of Akkad
* City Walls
* Market District
* Spice Trade Hub
* Dwells on Ancient Ruins
* Beyond the Walls You Will Find Only Death
* Newly Rich Nobles Run the City
Features Market District Characters can use Resources instead of Contacting in the District. The owning organization’s Control skill is complemented by its Trade skill
Fighting Pit Characters May complement Contacting, Rapport and Intimidation with Fists or Melee Weapons. The owning organization may complement its Sway Skill with its Arms Skill
Sanatorium Physician available. Can complement Science to treat injuries. ORGs can remove one Minor Physical consequence per conflict as a free action. Can spend one Fate Point to reduce a Major Physical to a Minor once per conflict as a supplemental action
City Walls ORGs defending the city gain a +2 bonus

New Accad

Legends of Saligia mikkelbassenielsen